Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Week 1 Reading||Introductory articles about the practical value of prototyping and how to get through a rapid prototype successfully.||1||HTML|
|Playable Demo and Prototype Samples||Samples of prototypes and playable demos at various stages and quality. Includes student work from AI.||1||HTML|
|Get Your Pitch Together||A couple of thoughts and resources about deriving a good game concept selling that idea to other people.||1||HTML|
|Game Design Basics||Some thoughts and reading about how to design new video games.||1||HTML|
|Final Interview Questions||Questions you will be asked in week 10 about your prototyping experience this quarter.||10|
|Week 2 Reading||Paper prototypes: the low cost solution for design testing. You will be creating and testing your paper games in class.||2||HTML|
|Paper Prototypes||Game Paper Prototypes and Pictures||2||HTML|
|Draft Prototype Software||Tools for building your idea in a few minutes.||3||HTML|
|Game Design Documents||Sample GDDs and reading about the importance of writing a Game Design Document.||3||HTML|
|Week 3 Reading||A reintroduction to the content of a game design document. Includes templates and reading about game documentation. Suggested for all producers, art directors and programmers on your team. A flashback from GAD120 and GAD116 :)||3||HTML|
|Team Wikis||Guide and links to the team wikis||3||HTML|
|Game Statistics and Market Info||Your game must sell - research games like it, find out if you are entering a bloated market, etc.||4||HTML|
|Week 3 Reading (pt 2):Paper Prototypes||What to do with your paper when you are happy with it||4||HTML|
|Game Design Document Samples||GDD for two commercially produced games. Use these as a guide for what you will present at the start of week 4. The represent a range of GDD standards.||4||HTML|
|Re-Intro to the GDD||A reintroduction to the content of a game design document. Includes templates and reading about game documentation. Suggested for all producers, art directors and techs on your team.||4||HTML|
|Enginge Tutorials||A few hand-picked web-tutorials to start you off on your journey with Unreal 3 et al.||5||HTML|
|Art Pipeline||Information about art pipelines and games||5||HTML|
|RAD Tools||Rapid Application Development (RAD) tools help developers create prototypes faster. They shorten the development cycle by simplifying the tech. Here are a few samples for you to consider. Please refer to in-class discussion and the Draft Prototype Softwar||6||HTML|
|Unreal Postmortem||A local postmortem scheduled by IGDA about Midway?s Stranglehold. This will be a good chance to network and learn about the Unreal Engine (or share your grievances).||8||HTML|
|Student Game Site||Please review this site, as we will be posting completed games here.||9||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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