|Instructor: Lindsay Grace|
Paper Prototype Design Basics:
The benefits to paper prototyping are clear. Low cost and rapid development. If we are going to learn prototyping, we can’t ignore the paper prototype. Besides, it’s nice to get away from a computer every once and while.
How we roll the dice: With your nose, with your foot, etc
Where we roll the dice: On a board with holes in it, under a time limit against other players, etc
The type of dice we roll: 18 sides dice, dice with color instead of numbers, etc
Again, the key to prototyping is intention. Make sure you are testing something specific and make sure that your prototype helps you understand where or not you are succeeding.
These articles will help you understand the how a little better. The most important concept for our class is the idea of using the game master as the computer. You, as the game designer, should probably just build the implements for your paper prototype and then act as the computer for 1player games. You’ll read more about this in the reading:
Optional Additional Reading:
My expereince with paper prototypign started with web design and usability. These people have some useful information from that perspective, but the content is useful for game design students too:
You may also find this useful:
Last modified: Janaury 1, 2009
Previous Version: February 4, 2008