|Instructor: Lindsay Grace|
Game Design Document Samples: Good Samples, Produced Games
The following represent a range of game design documents, from the casual to the formal. You are expected to write something in between. I will provide you with samples in class. In case the in-class lecture on game design documents didn't convince you of their importance, you can read this Adams article entitled "Why Design Documents Matter."
Calling All Cars (html): GDD and final trailer / game play
The calling all cars document is somewhat similar to what is expected of you in the three weeks you will be designing your prototype. This is really a preliminary GDD outlining the designers ideals. This is the "pre-living document" version.
Leisure Suit Larry 7 (PDF): Love for Sail GDD
This is a complete game design document for a produced game. you do not have time to produce a 67 page document, but here's what a GDD looked like in 1996. Sorry, they just keep getting bigger. The Larry document is closer to what you will have when the game is completed (Prototyping and Advanced Prototyping).
Download a Larry game for old time sake here
Provided by Lindsay Grace for students of the Illinois Institute of Art, Chicago. These documents may be used by others when properly credited. Please email lgrace at aii edu for more information.