|Prototyping for Games|
|Instructor: Lindsay Grace|
Building a Video Game in a Few Hours
The following game development tools are designed for amateurs and in some cases, children. But, they are also great for creating a playable demonstration of your ideas (aka proof of concept or prototype) in very little time. They are not industry grade products, but they don't come with industry-grade technical rigor. We will these tools after you have done the absolutely lowest cost prototype you can - paper and pencil.
Do not spend much time learning the technical details of these programs. Instead use them to create a quick and dirty version of your game idea. You may have to use several different tools to fully demonstrate your idea. Remember that in some cases the art is provided for you, but if art is an important part of your game (hint, hint art students), then you might want to look at integrating your art, or augmenting the playable proof of concept with concept art, 2D characters, 3D models, external sound effects, or whatever you need to best explain your idea. The key here is quick and dirty. A prototype is to be thrown away. The longer you commit to it, the longer you will feel you have to make it work. While this may encourage some nice innovation, it may have encouraged you to go down with the ship. One of the many values of a prototype is that you can let the idea sink before you're ever in deep, expensive waters.
At this stage, your prototype is an audition for your game concept. These can be fairly closed auditions, and they can require us to use some of our imagination to substitute characters, worlds, etc.
Game Creation: No Programming Required and Make
Amazing Games In Minutes by Jason Darby explain how to use some
of these game development tools. The books are better suited for people without
game art experience, but a few chapter excerpts might get you going faster than
ClickTeam: GamesFactory 2
Provided by Lindsay Grace for students of the Illinois Institute of Art, Chicago. These documents may be used by others when properly credited. Please email lgrace at aii edu for more information.