|Programming for the Artist|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|AI-Chicago Student Game Samples||Screenshots and videos of games created by students in previous Programming for the Artist classes.||1||HTML|
|Assignment Samples||Sample Assignments to use as reference when completing your work.||1||HTML|
|Blitz3D Libraries||Tools for polishing your game and improving the game experience||6||HTML|
|BlitzBasic Resources and Reading||The references and resources you will need to succeed in this course. Please use these resources to supplement your understanding of our weekly programming topics in Blitz3d, or to support the reading in book.||1||HTML|
|Game Competitions Links||A few links to some game competitions. It may be worthwhile to submit your games when they are refined. Remember these are student level games.||2||HTML|
|Game Development Engine Comparison List||Although there are are hundreds of game engines available, this list contains some programming environments which are suitable for first time students to learn in 8 weeks.||1||HTML|
|Game Environment Evaluation Questions||Questions to ask when evaluating any game development technology.||1||HTML|
|IGDA Meeting Announcement||IGDA Chicago is offering a State of Industry discussion on Monday, October 10th||2||HTML|
|Maya Embedded Language Links (MELL)||Links, resources and everything you will need to get through week 1 of MEL scripting. There's even some funny reading.||8||HTML|
|MEL Interface Design and Development||Resources for creating an interface in MEL and Maya||9||HTML|
|Mel Introduction||An introduction to the syntax and uses of MEL script, I wrote for your class.||8|
|Postmortem 1||The first of a series of articles and videos I will provide you. Each postmortem will help you to understand aspects of small-team game programming and design.html/game_dev_post_mortem1.htm||2||HTML|
|Pre-Midterm Prep||Help preparing for the Midterm Exam||5||HTML|
|Programmed Graphics: Fractals||An introduction to fractals as programmed in computer graphics.||9||HTML|
|Programmed Graphics: Procedural Animation||An introduction to procedural animation, including resources for demonstrating and developing emergent behavior, particle systems, et al.||9||HTML|
|Sample Game Code Diagram||Additional sample game code diagrams to help with your homework.||3||HTML|
|Sample Game Code Diagram||Additional sample game code diagrams to help with assignment||3||HTML|
|Syllabus: Fall 2008||Fall 2008 Programming for the Artist Syllabus||0|
|Toys: The Basis for Gameplay Concepts||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Week 1 Reading||Game programming required reading for week1||1||HTML|
|Work Week Prep||A few tips before you embark on the final sprint to create your game this quarter.||6||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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For information about the Illinois Institute of Art, Chicago please visit their website at http://www.artinstitutes.edu/chicago/
Although Lindsay Grace works for the Illinois Institute of Art / EDMC this site is not an officially sanctioned publication of the Illinois Institute of Art. The views, comments and content provided on this page are not necessarily those of the college.