Work Week 6
This week we are going to focus on the individual challenges in developing your games. Going forward I strongly suggest you do the following:
- Identify the key elements of gameplay first. Pursue the solutions that are most important to your game, and then descend the list toward the least important. You should not, for example, being work on a great start screen before you have created your core gameplay. That also means you should identify your biggest challenges and ask me question about those issues first.
- Use each member of your team effectively. With only a week to go, you can't allow anyone to be idle right now. Work to get as much out of each person as is reasonable. That means that some of you should be working in parallel (e.g. I'll build the character while you implement jumping in our game)
- Ask questions and don’t wait until the last minute. We are already pretty close to the last minute now.
Use all the resources available to you. There is no reason to figure out jump mechanics if the problem has been solved by other programmers. Use the resources I provided you.
A few reminders:
Bomb Dismantling Team, here is the game I mentioned in class, in case it helps:
Provided by Lindsay Grace for students
of the Illinois Institute of Art, Chicago. These documents may be used by others
when properly credited. Please email lgrace at aii edu for more information.