The
Illinois Institute of Art, Chicago
Course resources for Illinois
Institute of Art-Chicago students
Student resources for classes taught by Associate Professor, Lindsay Grace
School Information Sites: AI
Game Art and Design | AI
Web Design and Interactive Media |
AI Student Affairs Website
Provided by your instructor:
Media
Show 2008 Photographs | Student
Game Programming Samples | Student Game Prototyping Gallery | Site Archive | Random Game Site
2009 | |||
Spring 2009 | Programming for the Artist (Section A) | ||
GAD415: Introduction to video game programming and Maya Embedded Language programming. Students develop a 3D video game in 8 weeks. Spring 2009 Games . . . Student Game Programming Samples . . . Previous Quarter's Winning Games: *Winnner at Fame 2009 |
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Spring 2009 | Advanced Game Prototyping (Section A) | ||
GAD440: Students learn to develop a game prototype by modding Unreal, Source or other games. Students complete the game development process including creating a game design document (GDD), media design document | |||
Previous Quarters (content not maintained) | |||
Winter 2009 | Game Prototyping (Section A) | ||
GAD420: Students learn to develop a game prototype by modding Unreal, Half Life 2 or other games. Students complete the game development process including creating a game design document (GDD), media design document (MDD), art pipeline, art asset creation, and programming. Participate in the Global Game Jam . . . (sign up now) Consider applying for a GDC scholarship
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Winter 2009 | Advanced Game Prototyping (Section A) | ||
GAD440: Students learn to develop a game prototype by modding Unreal, Source or other games. Students complete the game development process including creating a game design document (GDD), media design document Participate in the Global Game Jam . . . (sign up now) Consider applying for a GDC scholarship: Due January 15th
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2008 | |||
Fall 2008 | Programming for the Artist (Section 1) | ||
GAD415: Introduction to video game programming and Maya Embedded Language programming. Students develop a 3D video game in 8 weeks. Student Game Programming Samples . . . Previous Quarter's Winning Games: |
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Fall 2008 | Game Prototyping I (Section 1) | ||
GAD420: Students learn to develop a game prototype by modding Unreal, Half Life 2 or other games. Students complete the game development process including creating a game design document (GDD), media design document (MDD), art pipeline, art asset creation, and programming. Joint University of Illinois, Chicago (CS 426) Computer Science / Illinois Institute of Art, Chicago Game Art (GAD420) Student Game Prototyping Gallery . . . Winning Games:
Previous Quarter's Games:
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Summer 2008 | Programming for the Artist (Section A): | ||
GAD415: Introduction to video game programming and Maya Embedded Language programming. Students develop a 3D video game in 8 weeks. Summer 2008 Games (listed by game rank): Previous Quarter's Winning Games:
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Summer 2008 |
Advanced Game Prototyping (Section A) | ||
GAD440: Students learn to develop a game prototype by modding Unreal,
Source or other games. Students complete the game development process
including creating a game design document (GDD), media design document
Previous Quarter's Game Development Wiki's: |
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Summer 2008 | Introduction to Game Design (Section A) | ||
GAD110: Students learn the basics of game development, design and marketing. | |||
Spring 2008 |
Programming for the Artist (Section A):[syllabus] |
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Introduction to video game programming and Maya Embedded Language programming. Students develop a 3D video game in 8 weeks. | |||
Spring 2008 |
Game Prototyping (Section A)[syllabus] | ||
Students learn to develop a game prototype by modding Unreal, Source or other games. Students complete the game development process including creating a game design document (GDD), media design document (MDD), art pipeline, art asset creation, and programming. | |||
Spring 2008 |
Advanced Game Prototyping (Section A)[syllabus] | ||
Students continue to develop a game prototype by modding Unreal, Source or other games. Students complete the game development process including creating a game design document (GDD), media design document (MDD), art pipeline, art asset creation, and programming. | |||
Winter 2008 |
Programming for the Artist (Section A): |
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Introduction to video game programming and Maya embedded language programming. Students develop a game in 8 weeks. | |||
Winter 2008 |
Game Prototyping (Section A) | ||
Students learn to develop a game prototype by modding Unreal, Source or other games. Students complete the game development process including creating a game design document (GDD), media design document (MDD), art pipeline, art asset creation, and programming. | |||
Winter 2008 |
Scriptwriting for Games (Section A) | ||
Students learn to create narrative for a video game by developing a video game script. This includes writing interactive dialog, character sketches, diagramming plot, and others. | |||
2007 |
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Fall 2007 |
Programming for the Artist (Section A) | ||
Fall 2007 |
Web Scripting | ||
Fall 2007 |
Game Prototyping (Section A) | ||
Summer 2007 |
Programming for the Artist (Section A) | ||
Summer 2007 |
Web Scripting | ||
Summer 2007 |
Scriptwriting for Games (Section A) | ||
Spring 2007 |
Programming for the Artist (Section A) |
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Spring 2007 |
Web Scripting (Section A) | ||
Spring 2007 |
Design for Multimedia Display (Section A) | ||
Winter 2007 |
Scriptwriting for Games (Section A) | ||
Winter 2007 |
Advanced Web Scripting (Section A) | ||
Winter 2007 |
Scriptwriting for Interactive Media (Section A) | ||
Winter 2007 |
Programming for the Artist (Section A) |
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2006 | |||
Fall 2006 |
Scriptwriting for Games (Section A) | ||
Fall 2006 |
Web Scripting (Section A) | ||
Fall 2006 |
Scriptwriting for Digital Film (Section A) | ||
Fall 2006 |
Database Management (Section A) | ||
Summer 2006 |
Scriptwriting for Games (Section A) | ||
Summer 2006 |
Web Scripting (Section A) | ||
Summer 2006 |
Advanced Web Scripting (Section A) | ||
Spring 2006 |
Scriptwriting for Digital Media Production (Section A) | ||
Spring 2006 |
Scriptwriting for Games (Section A) | ||
Spring 2006 |
Survey of Design and Media Arts (Section B) | ||
Spring 2006 |
Web Scripting (Section A) | ||
Winter 2006 |
Advanced Web Scripting (Section A) | ||
Winter 2006 |
Scriptwriting for Games (Section A) | ||
2005 |
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Fall 2005 |
Advanced Web Scripting (Independent Study) | ||
Fall 2005 |
Scriptwriting for Games (Section A) | ||
Fall 2005 |
Scriptwriting for Digital Media Production (Section A) | ||
Fall 2005 |
Survey of Design and Media Arts (Section B) | ||
Summer 2005 |
Scriptwriting for Games (Section A & B) | ||
Summer 2005 |
Advanced Web Scripting (Section A) | ||
Spring 2005 |
Survey of Design and Media Arts (Section C) | ||
Spring 2005 |
Scriptwriting for Games (Section B) | ||
Spring 2005 |
Scriptwriting for Digital Media Production (Section A) | ||
Winter 2005 |
Advanced Web Scripting (Section A) | ||
Winter 2005 |
Computer Literacy (Section F) | ||
Winter 2005 |
Survey of Design and Media Arts (Sections C and D) | ||
2004 |
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Fall 2004 |
Advanced Web Scripting (Section A) | ||
Fall 2004 |
Scriptwriting for Games (Section A) | ||
Fall 2004 |
Survey of Design and Media Arts | ||
Summer 2004 |
Advanced Web Scripting (Section A) | ||
Summer 2004 |
Scriptwriting for Multimedia (Section A) | ||
Summer 2004 |
Scriptwriting for Games (Section A) | ||
Summer 2004 |
Survey of Design and Media Arts | ||
Spring 2004 |
Survey of Design and Media Arts | ||
Spring 2004 |
Advanced Web Scripting (Section A) | ||
Winter 2004 |
Computer Literacy | ||
Winter 2004 |
Survey of Design and Media Arts | ||
Winter 2004 |
Advanced Web Scripting (Section A) | ||
2003 |
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Fall 2003 |
Survey of Design and Media Arts | ||
Fall 2003 |
Advanced Web Scripting (Sections A & B) | ||
Summer 2003 |
Survey of Design and Media Arts | ||
Summer 2003 |
Introduction to the World Wide Web |
This document is an archive of resources provided
by Lindsay Grace, Associate Professor of Game Design and Web Design at the
Illinois Institute of Art, Chicago. The resources provided here concern
undergraduate level instruction in art and design for the commercial arts.
This includes video game art and design, web design, film making, and commercial
writing. These resources are to be used by students of the Art and Design
college. The use of materials not written by Lindsay Grace, if any, are provided
within the definition of Unites States of America "fair use laws." Any third
party content is provided with the understanding that it meets all local,
state, and federal copyright restrictions.
Please provide credit to author when linking or using these materials..
Some links may be broken.
The following courses match their provided course codes
You may also be looking for my old class resources for courses I taught at ITT Techinical Schools and American Intercontinental University
Dmegs Directory