|Programming for the Artist|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Syllabus||Overview of assignments, grading, schedule, etc||0|
|Programming Environment Options||Description of a few game environments that allow you to program in Basic.||0||HTML|
|Game Engine Questions||Questions to ask when evaluating a game IDE||1||HTML|
|Game Programming Overview||Everything you need to know about game programming.||1||HTML|
|Assignment Examples||Links to examples of completed assignments to help you understand what is expected of each group.||1||HTML|
|Student Game Examples||Images from student work completed in this course.||1||HTML|
|Week 2 Reading||Reading about variables and objects in Computer Programming. This should supplement in-class demonstration and lecture.||2||HTML|
|Week 3 Reading||Reading on Colllisions||3||HTML|
|Sample Blitz Games||A few games made in Blitz3d||4||HTML|
|Week 8 Reading||Introduction to MEL scripting and samples of MEL code.||8||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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