|Programming for the Artist|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Programming Environment Options||Description of a few game environments that allow you to program in Basic.||0||HTML|
|Game Programming Syllabus||Overview of assignments, grading, schedule, etc||0|
|Game Engine Questions||Questions to ask when evaluating a game IDE||1||HTML|
|Game Programming Overview||Everything you need to know about game programming.||1||HTML|
|Week 2 Reading||Reading about variables and objects in Computer Programming. This should supplement in-class demonstration and lecture.||2||HTML|
|Week 3 Reading||Collisions explained - from a programming artist's perspective.||3||HTML|
|Blitz3D Study Help||Some links to help you understand Blitz3d and game engines in general.||4||HTML|
|Introductory MEL Reading||An introduction to MEL sripting and a website containing MEL scripts.||8||HTML|
|MEL Programming Overview||A document outlining the syntax rules and basic techniques for MEL scripting.||9|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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