Scriptwriting for Games | ||
Instructor:
Lindsay Grace |
Document Name | Description | Week | Printer Friendly | ||||||
Syllabus Summer 2007 | Course assignments, schedule, requirements and policies for Scriptwriting for Games. | 0 | |||||||
Team and Competition Guide | Outline of teams competition and team policy for completing group assignments and final product. | 0 | |||||||
Max Payne Transcript | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. | 1 | |||||||
What is a Game Writer? | An overview of the scriptwriter?s role and responsibility in video games. This is an excerpt from a larger document created by the IGDA Game Writers SIG. | 1 | |||||||
Film Script Sample Excerpt | A sample from a famous film. Evaluate this script style and format. Is it valuable for writing games? | 1 | |||||||
Games to Play List | These are good games to demontrate topics in class discussion. Some may be downloaded for free. | 1 | |||||||
Common writing errors explained | A list of common writing errrors at the college level. This is based on research at the University of Maine. | 2 | |||||||
How to Polish those Great Ideas | A simple plan for proofreading your work before review. Following these steps will greatly improve your writing mechanics. | 2 | |||||||
Novel Game Stories and Concepts | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. | 2 | HTML | ||||||
Hall of Shame Links | Links to videos for the Hall of Shame Case Studies (bad games) | 2 | HTML | ||||||
Hall of Shame Game Concept Case Studies | Review these game concepts from the hall of shame. | 2 | |||||||
Introduction to Game Type and Game Genre | Describes the difference between video game type and video game genre. | 2 | |||||||
Foundations of Interactive Storytelling (optional) | Suggested, but not required, reading about the task of writing for games. | 2 | |||||||
Max Payne Interactive Transcript Sample | A sample of basic branching using the Max Payne game | 2 | |||||||
Game Concept Writing Overview | An overview of the game concept statement or game premise. | 2 | |||||||
Video Game Audience Research Links | Links to reliable statistical research about game players. This is useful when writing the target audience/demographic section of your design document. | 3 | HTML | ||||||
Plot Structure Overview | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. | 3 | |||||||
Interactive Storytelling Part I | Excerpts from the IDGA?s overview of storytelling in games. This document describes advanced topics in game event structure. | 4 | |||||||
Cinematic Vocabulary | Vocabulary of Camera: a list of standard camera terms. | 4 | |||||||
Camera Language: Video Examples website. | Website containing sample animations of camera movement and a guide to basic camera terms. You can also view it at http://camera.lgrace.com. This is your Monday night reading assignment. | 4 | HTML | ||||||
Game Storyboard Sheet | Blank sheet for each panel of your cinematic sequence storyboard | 4 | |||||||
Storyboard Links | Links to game storyboards and reading about creating storyboards | 4 | HTML | ||||||
Camera Language Resource Links | Links to useful sites that describe and demonstrate traditional camera framing, transitions, and movement terms. | 4 | HTML | ||||||
Major Game Characters | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. | 5 | HTML | ||||||
Character Arc Worksheet | A quick tool for helping you stay on track when developing characters for your game. | 5 | |||||||
Character Diamond Generator | Using Freeman's concept of a character diamond, this page helps you create a diamond for a character. | 5 | HTML | ||||||
Sample character profile | Character sketch/description example: Max Payne | 5 | |||||||
Dialogue Systems: Linear Conversation Example | Linear conversation is one of the simplest dialogue systems used in games. It is an old approach. Review this example from my Zombie Master case-study game. | 7 | |||||||
Tips for Writing Good Dialogue | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling | 7 | |||||||
In-Game Dialogue Template | A template for creating in-game dialogue d for non-lienar story. (Excel spreadsheet) | 7 | |||||||
Sample Dialogue Response List | 7 | ||||||||
Gameplay Basics | A quick description of the 5 essentials of gameplay. | 8 | |||||||
Level Assignment | Complete this assignment for Sep-4. Complete at least one level, describing several choice a player can make. | 8 | |||||||
Final Project Guidelines | Final project guide for Scriptwriting for Games final team project. | 9 | |||||||
Levels and Story Overview | A quick introduction to writing story based levels using interactive structure. | 9 | |||||||
Final Project Grading Guide | Detailed grading criteria for final projects. | 9 |
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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Although Lindsay Grace works for the Illinois Institute of Art / EDMC this site is not an officially sanctioned publication of the Illinois Institute of Art. The views, comments and content provided on this page are not necessarily those of the college.