Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Syllabus||Advanced prototyping outline, policies, etc||0|
|Team Wiki||The Asylum Team Wiki||0||HTML|
|Post-Mortems||With one development cycle down, it is time to look at getting better at designing and developing games. Before we embark, we need to look at where we have been and where others have been.||1||HTML|
|Week 1 Reading:||As part of our process retrospective, read this article for in-class discussion in week 2.||1||HTML|
|Final Interview Questions||Questions you will be asked in week 10 about your prototyping experience this quarter. as prototyping II students, your questions will vary||10|
|Asylum Reading||An article on mystery in game design||2||HTML|
|Game References||A collection of references for our post-cinema review of Asylum games.||2||HTML|
|Post Mortem Summary||Summary of your observations about developing a prototype as a student.||5||HTML|
|Rapid Iteration||Advanced Topic in Game Dev||7||HTML|
|Unreal Postmortem||A local postmortem scheduled by IGDA about Midway?s Stranglehold. This will be a good chance to network and learn about the Unreal Engine (or share your grievances).||8||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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