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| Title | Course Name | Quarter and Year | Formats available | Description |
| Art Terminology: History | Survey of Design and Media Art | Fall 2003 | HTML | | Art Terminology: History |
| Scriptwriting and Storytelling for Games Syllabus | Scriptwriting and Storytelling for Games | Fall 2004 | HTML | | GAD116 Scriptwriting and Storytelling for Games Syllabus |
| Foundations of Interactive Storytelling | Scriptwriting and Storytelling for Games | Fall 2004 | | PDF | IGDA provided fundamentals of interactive storytelling (part 1) |
| Interactive Storytelling Part 2 | Scriptwriting and Storytelling for Games | Fall 2004 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story. |
| Plot Step Plan 2 | | Fall 2004 | | PDF | Sample plot outline for Political Lovers. This plot outline is copied from a famous history. |
| Graphic Design: History | Survey of Design and | Fall 2004 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Fall 2004 | HTML | | A fwe interesting links related to the video game history class. |
| Art Terminology: History | Survey of Design and Media Art | Fall 2004 | HTML | PDF | Art Terminology: History |
| Interactive Storytelling Part I | Scriptwriting for Games | Fall 2005 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. This is part 1 of 2, describing linear and branched structures. |
| Syllabus for Scriptwriting for Games | Scriptwriting for Games | Fall 2005 | HTML | | Course schedule and logistics for Scriptwriting and Storytelling for Games |
| Story for Games: Levels | Scriptwriting for Games | Fall 2005 | | PDF | A brief overview of the basics of story in levels and chapters in games. |
| Interactive Storytelling Part 2 | | Fall 2005 | | PDF | An outline of the basic storytelling structures for advanced techniques. |
| Art Terminology: History | | Fall 2005 | HTML | PDF | Terms used to reference historical processes in fine art. |
| Graphic Design History | Survey of Design and Media Art | Fall 2005 | | PDF | Graphic Design history slides from class lecture. |
| Lecture Slides: History of Multimedia Other | Survey of Design and Media Art | Fall 2005 | | PDF | A short history of computer interactivity in operating systems, atms and othe systems |
| Lecture Slides: Cinema and Digital Effects | Survey of Design and Media Art | Fall 2005 | | PDF | Copies of the slides from the Cinema and Digital Effects lecture |
| Lecture Slides: Interactivity History | Survey of Design and Media Art | Fall 2005 | | PDF | Slides from the short overview of interactive history: games and others. |
| Novel Game Stories and Concepts | | Fall 2006 | HTML | | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. |
| Major Game Characters | | Fall 2006 | HTML | | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. |
| Tips for Writing Good Dialogue | | Fall 2006 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling |
| 0 | WI_2007_SCRIPTGAD | LI ks t | | | Storyboard Links |
| Storytelling Resources | The Design of Play | MU IMS2 | HTML | | A few links and content around storytelling for games. |
| History of Video Games | | MU IMS4 | HTML | | Resources for learning about the history of Video Games |
| Games to Play: Week 2 | Game Design | MU IMS4 | HTML | | For the start of week 3 you will have played to games related to game culture and history. |
| 0 | WI_2007_SCRIPTGAD | RE uire | HTML | | Foundations of Interactive Storytelling |
| Interactive Storytelling Part 2 | | SC iptw | HTML | | "Excerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story.","SP_2005_SCRIPTGAD |
| Art Terminology: History | Survey of Design and Media Art | Spring 2004 | HTML | PDF | Art Terminology: History |
| Graphic Design: History | Survey of Design and | Spring 2004 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Spring 2004 | HTML | | A fwe interesting links related to the video game history class. |
| Scriptwriting and Storytelling for Games Syllabus | Scriptwriting and Storytelling for Games | Spring 2005 | | PDF | Course schedule, guidelines, and requirements |
| Foundations of Interactive Storytelling | Scriptwriting and Storytelling for Games | Spring 2005 | | PDF | IGDA provided fundamentals of interactive storytelling (part 1) |
| Plot Step Plan 2 | Scriptwriting and Storytelling for Games | Spring 2005 | | PDF | Sample plot outline for Political Lovers. This plot outline is copied from a famous history. |
| Foundations of Interactive Storytelling | Scriptwriting and Storytelling for Games | Spring 2005 | | PDF | IGDA provided fundamentals of interactive storytelling (part 1) |
| Plot Step Plan 2 | Scriptwriting and Storytelling for Games | Spring 2005 | | PDF | Sample plot outline for Political Lovers. This plot outline is copied from a famous history. |
| Graphic Design: History | Survey of Design and | Spring 2005 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Spring 2005 | HTML | | A fwe interesting links related to the video game history class. |
| Art Terminology: History | Survey of Design and Media Art | Spring 2005 | HTML | PDF | Art Terminology: History |
| Graphic Design: History | Survey of Design and | Spring 2005 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Spring 2005 | HTML | | A fwe interesting links related to the video game history class. |
| Art Terminology: History | Survey of Design and Media Art | Spring 2005 | HTML | PDF | Art Terminology: History |
| Graphic Design: History | Survey of Media Art and Design | Spring 2005 | HTML | | Trasncript of presentation on the history of Graphic Design |
| Scriptwriting For Games Syllabus 2006 | Scriptwriting and Storytelling for Games | Spring 2006 | | PDF | Course schedule, grading policy, and objectives for Scriptwriting for Games. |
| What is a Game Writer | Scriptwriting and Storytelling for Games | Spring 2006 | | PDF | An overview of the scriptwriter?s role and responsibility in video games. This is an excerpt from a larger document created by the IGDA Game Writers SIG. |
| Max Payne Transcript | Scriptwriting for Games | Spring 2006 | | PDF | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. |
| Tips for Writing Good Dialogue | | Spring 2006 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling |
| Game Writer Plot Concepts and Terms | | Spring 2006 | | PDF | Describes the fundamentals of unity of action, foreshadowing and my term unity of rule in video game storytelling. |
| P-Paths writing Assignment | | Spring 2006 | | PDF | Parrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching. |
| Object Oriented Story Assignment | | Spring 2006 | | PDF | An activity to help you create a non-linear, modular story structure for a game. |
| Game Storyboard Sheet | | Spring 2006 | | PDF | Blank sheet for each panel of your cinematic sequence storyboard |
| Storbyoard Links | SCriptwriting for Games | Spring 2006 | HTML | | Links to game storyboards and reading about creating storyboards |
| Fundementals of Plot | | Spring 2006 | | PDF | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. |
| Object Oriented Story Assignment | | Spring 2006 | | PDF | An activity to help you create a non-linear, modular story structure for a game. |
| Game Writer Plot Concepts and Terms | | Spring 2006 | | PDF | Describes the fundamentals of unity of action, foreshadowing and my term unity of rule in video game storytelling. |
| P-Paths writing Assignment | | Spring 2006 | | PDF | Parrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching. |
| Group Assignment: Due 5/15/06 | | Spring 2006 | | PDF | Treasure Hunt assignment due on 5/15/06. Everyone must complete it as a group. |
| Animation Study Resources | | Spring 2006 | HTML | | Material about animation history and process. |
| Final Study Help: Design | Survey of Media Art and Design | Spring 2006 | | PDF | Final Study Slides on Design |
| Max Payne Transcript | | Spring 2008 | | PDF | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. |
| Interesting Game Concepts and Stories | | Spring 2008 | HTML | | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. |
| Art Terminology: History | Survey of Design and Media Art | Summer 2003 | HTML | PDF | Art Terminology: History |
| Graphic Design: History | Survey of Design and | Summer 2003 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Summer 2003 | HTML | | A fwe interesting links related to the video game history class. |
| The story of Phil Katz, PKZip inventor. | Introduction to the World Wide Web | Summer 2003 | HTML | | An article archive describing the sad, short life of the man who invented PKZip. PKZip was the first file compression tool widely used by Intranet travelers. |
| Interactive Storytelling Part I | Scriptwriting and Storytelling for Games | Summer 2004 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. |
| Interactive Storytelling Part 2 | Scriptwriting and Storytelling for Games | Summer 2004 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story. |
| Plot Step Plan 2 | | Summer 2004 | | PDF | Sample plot outline for Political Lovers. This plot outline is copied from a famous history. |
| Graphic Design: History | Survey of Design and | Summer 2004 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Summer 2004 | HTML | | A fwe interesting links related to the video game history class. |
| Art Terminology: History | Survey of Design and Media Art | Summer 2004 | HTML | PDF | Art Terminology: History |
| Interactive Storytelling Part I | Scriptwriting for Games | Summer 2005 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. |
| Fundementals of Plot | | Summer 2006 | | PDF | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. |
| Max Payne Transcript | | Summer 2006 | | PDF | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. |
| Foundations of Interactive Storytelling | | Summer 2006 | | PDF | Required reading: Intro to Game Story Basics |
| Novel Game Stories and Concepts | | Summer 2006 | HTML | | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. |
| Case Study: Game Hall of Shame | | Summer 2006 | | PDF | These games recived poor reviews for story-related problems. |
| Major Game Characters | | Summer 2006 | HTML | | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. |
| Tips for Writing Good Dialogue | | Summer 2006 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling |
| Interactive Storytelling Part I | | Summer 2006 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. This is part 1 of 2, describing linear and branched structures. |
| Interactive Storytelling Part 2 | | Summer 2006 | | PDF | An outline of the basic storytelling structures for advanced techniques. |
| Story for Games: Levels | | Summer 2006 | | PDF | A brief overview of the basics of story in levels and chapters in games. |
| P-Paths writing Assignment-Homework | | Summer 2006 | | PDF | Parrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching. |
| Object Oriented Story Assignment | | Summer 2006 | | PDF | An activity to help you create a non-linear, modular story structure for a game. |
| Game Storyboard Sheet | | Summer 2006 | | PDF | Blank sheet for each panel of your cinematic sequence storyboard |
| Storyboard Links | | Summer 2006 | HTML | | Links to game storyboards and reading about creating storyboards |
| Max Payne Transcript | | Summer 2007 | | PDF | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. |
| Novel Game Stories and Concepts | | Summer 2007 | HTML | | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. |
| Foundations of Interactive Storytelling (optional) | | Summer 2007 | | PDF | Suggested, but not required, reading about the task of writing for games. |
| Plot Structure Overview | | Summer 2007 | | PDF | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. |
| Interactive Storytelling Part I | | Summer 2007 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. This document describes advanced topics in game event structure. |
| Game Storyboard Sheet | | Summer 2007 | | PDF | Blank sheet for each panel of your cinematic sequence storyboard |
| Storyboard Links | | Summer 2007 | HTML | | Links to game storyboards and reading about creating storyboards |
| Major Game Characters | | Summer 2007 | HTML | | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. |
| Tips for Writing Good Dialogue | | Summer 2007 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling |
| In-Game Dialogue Template | | Summer 2007 | | PDF | A template for creating in-game dialogue d for non-lienar story. (Excel spreadsheet) |
| Levels and Story Overview | | Summer 2007 | | PDF | A quick introduction to writing story based levels using interactive structure. |
| Week 1 Top 10s | | Summer 2008 | HTML | | Week 1 Top 10s list includes information to help you with the history of video games. Learn about the 10 most important games, top 10 ads, etc. |
| Week 2 Top 10: Best and Worst Games | Introduction to Game Development | Summer 2008 | HTML | | To continue our history, some information about the best and the worst games and consoles. |
| Interesting Game Stories | Introduction for Game Development | Summer 2008 | HTML | | A summary and media from a few games that are noteworthy for storyelling. This is the same list I give my scriptwriting for games students. |
| Art Terminology: History | Survey of Design and Media Art | Winter 2004 | HTML | PDF | Art Terminology: History |
| Graphic Design: History | Survey of Design and | Winter 2004 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Video Game Additional Info | Survey of Design and Media Art | Winter 2004 | HTML | | A fwe interesting links related to the video game history class. |
| Graphic Design: History | Survey of Design and | Winter 2005 | HTML | | Trasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence. |
| Max Payne Transcript | | Winter 2006 | | PDF | A transcript of Max Payne's opening cinematic: defines PC character and emotion, sets up situation, and tells a complete story. |
| Tips for Writing Good Dialogue | | Winter 2006 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling. |
| Fundementals of Plot | | Winter 2006 | | PDF | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. |
| Game Writer Plot Concepts and Terms | | Winter 2006 | | PDF | Describes the fundamentals of unity of action, foreshadowing and my term unity of rule in video game storytelling. |
| Object Oriented Story Assignment | | Winter 2006 | | PDF | An activity to help you create a non-linear, modular story structure for a game. |
| P-Paths writing Assignment | | Winter 2006 | | PDF | Parrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching. |
| Game Story Sheet | | Winter 2006 | | PDF | Blank sheet for each panel of your cinematic sequence storyboard |
| Storbyoard Links | Scriptwriting for Games | Winter 2006 | HTML | | Links to game storyboards and reading about creating storyboards |
| Fundementals of Plot | | Winter 2007 | | PDF | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. |
| Story for Games: Levels | | Winter 2007 | | PDF | A brief overview of the basics of story in levels and chapters in games. |
| Major Game Characters | | Winter 2007 | HTML | | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. |
| Max Payne Transcript | | Winter 2007 | | PDF | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. |
| Object Oriented Story Assignment | | Winter 2007 | | PDF | An activity to help you create a non-linear, modular story structure for a game. |
| Interactive Storytelling Part 2 | | Winter 2007 | | PDF | An outline of the basic storytelling structures for advanced techniques. |
| Game Storyboard Sheet | | Winter 2007 | | PDF | Blank sheet for each panel of your cinematic sequence storyboard |
| Interactive Storytelling Part I | | Winter 2007 | | PDF | Excerpts from the IDGA?s overview of storytelling in games. This is part 1 of 2, describing linear and branched structures. |
| Novel Game Stories and Concepts | | Winter 2007 | HTML | | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. |
| Storyboard Links | | Winter 2007 | HTML | | Links to game storyboards and reading about creating storyboards |
| Foundations of Interactive Storytelling | | Winter 2007 | | PDF | Required reading: Intro to Game Story Basics |
| Case Study: Game Hall of Shame | | Winter 2007 | | PDF | These games recived poor reviews for story-related problems. |
| Tips for Writing Good Dialogue | | Winter 2007 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling |
| Max Payne Transcript | | Winter 2008 | | PDF | A transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story. |
| Interesting Game Concepts and Stories | | Winter 2008 | HTML | | Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept. |
| Foundations of Interactive Storytelling (optional) | | Winter 2008 | | PDF | Suggested, but not required, reading about the task of writing for games. |
| Plot Structure Overview | | Winter 2008 | | PDF | A 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery. |
| Interactive Storytelling Part I (Optional) | | Winter 2008 | | PDF | Optional excerpt from the IDGA?s overview of storytelling in games. This document describes advanced topics in game event structure. It is an older document, but the content remains useful. |
| Game Storyboard Sheet | | Winter 2008 | | PDF | Blank sheet for panels of your cinematic sequence storyboard. |
| Storyboard Links | | Winter 2008 | HTML | | Links to game storyboards and reading about creating storyboards. |
| Character: Major Game Summaries | | Winter 2008 | | PDF | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. |
| Game Storyboard Sheet | | Winter 2008 | | PDF | A blank sheet for storyboarding. Please divide into panels. |
| Major Game Characters | | Winter 2008 | HTML | | A list and description of a few major game characters. These PCs have been important in recent storytelling for games. |
| Storyboard Links | | Winter 2008 | HTML | | Links to storyboards on the internet. Use as reference for your in-class work. |
| Tips for Writing Good Dialogue | | Winter 2008 | | PDF | Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling |
| In-Game Dialogue Template | | Winter 2008 | | PDF | A template for creating in-game dialogue d for non-lienar story. (Excel spreadsheet) |
| Levels and Story Overview | | Winter 2008 | | PDF | A quick introduction to writing story based levels using interactive structure. |
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