TitleCourse NameQuarter and YearFormats availableDescription
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtFall 2003HTMLArt Terminology: History
Scriptwriting for GamesScriptwriting and Storytelling for Games SyllabusScriptwriting and Storytelling for GamesFall 2004HTMLGAD116 Scriptwriting and Storytelling for Games Syllabus
Scriptwriting for GamesFoundations of Interactive StorytellingScriptwriting and Storytelling for GamesFall 2004PDFIGDA provided fundamentals of interactive storytelling (part 1)
Scriptwriting for GamesInteractive Storytelling Part 2Scriptwriting and Storytelling for GamesFall 2004PDFExcerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story.
Scriptwriting for GamesPlot Step Plan 2Fall 2004PDFSample plot outline for Political Lovers. This plot outline is copied from a famous history.
Survey of Design andGraphic Design: HistorySurvey of Design andFall 2004HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtFall 2004HTMLA fwe interesting links related to the video game history class.
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtFall 2004HTMLPDFArt Terminology: History
Scriptwriting for GamesInteractive Storytelling Part IScriptwriting for GamesFall 2005PDFExcerpts from the IDGA?s overview of storytelling in games. This is part 1 of 2, describing linear and branched structures.
Scriptwriting for GamesSyllabus for Scriptwriting for GamesScriptwriting for GamesFall 2005HTMLCourse schedule and logistics for Scriptwriting and Storytelling for Games
Scriptwriting for GamesStory for Games: LevelsScriptwriting for GamesFall 2005PDFA brief overview of the basics of story in levels and chapters in games.
Scriptwriting for GamesInteractive Storytelling Part 2Fall 2005PDFAn outline of the basic storytelling structures for advanced techniques.
Art Terminology: HistoryFall 2005HTMLPDFTerms used to reference historical processes in fine art.
Survey of Design and Media ArtGraphic Design HistorySurvey of Design and Media ArtFall 2005PDFGraphic Design history slides from class lecture.
Survey of Design and Media ArtLecture Slides: History of Multimedia OtherSurvey of Design and Media ArtFall 2005PDFA short history of computer interactivity in operating systems, atms and othe systems
Survey of Design and Media ArtLecture Slides: Cinema and Digital EffectsSurvey of Design and Media ArtFall 2005PDFCopies of the slides from the Cinema and Digital Effects lecture
Survey of Design and Media ArtLecture Slides: Interactivity HistorySurvey of Design and Media ArtFall 2005PDFSlides from the short overview of interactive history: games and others.
Scriptwriting for GamesNovel Game Stories and ConceptsFall 2006HTMLInformation about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.
Scriptwriting for GamesMajor Game CharactersFall 2006HTMLA list and description of a few major game characters. These PCs have been important in recent storytelling for games.
Scriptwriting for GamesTips for Writing Good DialogueFall 2006PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling
WI_2007_SCRIPTGAD0WI_2007_SCRIPTGADLI ks tStoryboard Links
The Design of PlayStorytelling ResourcesThe Design of PlayMU IMS2HTMLA few links and content around storytelling for games.
History of Video GamesMU IMS4HTMLResources for learning about the history of Video Games
Game DesignGames to Play: Week 2Game DesignMU IMS4HTMLFor the start of week 3 you will have played to games related to game culture and history.
WI_2007_SCRIPTGAD0WI_2007_SCRIPTGADRE uireHTMLFoundations of Interactive Storytelling
Interactive Storytelling Part 2SC iptwHTML"Excerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story.","SP_2005_SCRIPTGAD
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtSpring 2004HTMLPDFArt Terminology: History
Survey of Design andGraphic Design: HistorySurvey of Design andSpring 2004HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtSpring 2004HTMLA fwe interesting links related to the video game history class.
Scriptwriting for GamesScriptwriting and Storytelling for Games SyllabusScriptwriting and Storytelling for GamesSpring 2005PDFCourse schedule, guidelines, and requirements
Scriptwriting for GamesFoundations of Interactive StorytellingScriptwriting and Storytelling for GamesSpring 2005PDFIGDA provided fundamentals of interactive storytelling (part 1)
Scriptwriting for GamesPlot Step Plan 2Scriptwriting and Storytelling for GamesSpring 2005PDFSample plot outline for Political Lovers. This plot outline is copied from a famous history.
Scriptwriting for GamesFoundations of Interactive StorytellingScriptwriting and Storytelling for GamesSpring 2005PDFIGDA provided fundamentals of interactive storytelling (part 1)
Scriptwriting for GamesPlot Step Plan 2Scriptwriting and Storytelling for GamesSpring 2005PDFSample plot outline for Political Lovers. This plot outline is copied from a famous history.
Survey of Design andGraphic Design: HistorySurvey of Design andSpring 2005HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtSpring 2005HTMLA fwe interesting links related to the video game history class.
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtSpring 2005HTMLPDFArt Terminology: History
Survey of Design andGraphic Design: HistorySurvey of Design andSpring 2005HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtSpring 2005HTMLA fwe interesting links related to the video game history class.
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtSpring 2005HTMLPDFArt Terminology: History
Survey of Media Art and DesignGraphic Design: HistorySurvey of Media Art and DesignSpring 2005HTMLTrasncript of presentation on the history of Graphic Design
Scriptwriting for GamesScriptwriting For Games Syllabus 2006Scriptwriting and Storytelling for GamesSpring 2006PDFCourse schedule, grading policy, and objectives for Scriptwriting for Games.
Scriptwriting for GamesWhat is a Game WriterScriptwriting and Storytelling for GamesSpring 2006PDFAn overview of the scriptwriter?s role and responsibility in video games. This is an excerpt from a larger document created by the IGDA Game Writers SIG.
Scriptwriting for GamesMax Payne TranscriptScriptwriting for GamesSpring 2006PDFA transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesTips for Writing Good DialogueSpring 2006PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling
Scriptwriting for GamesGame Writer Plot Concepts and TermsSpring 2006PDFDescribes the fundamentals of unity of action, foreshadowing and my term unity of rule in video game storytelling.
Scriptwriting for GamesP-Paths writing AssignmentSpring 2006PDFParrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching.
Scriptwriting for GamesObject Oriented Story AssignmentSpring 2006PDFAn activity to help you create a non-linear, modular story structure for a game.
Scriptwriting for GamesGame Storyboard SheetSpring 2006PDFBlank sheet for each panel of your cinematic sequence storyboard
Scriptwriting for GamesStorbyoard LinksSCriptwriting for GamesSpring 2006HTMLLinks to game storyboards and reading about creating storyboards
Scriptwriting for GamesFundementals of PlotSpring 2006PDFA 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery.
Scriptwriting for GamesObject Oriented Story AssignmentSpring 2006PDFAn activity to help you create a non-linear, modular story structure for a game.
Scriptwriting for GamesGame Writer Plot Concepts and TermsSpring 2006PDFDescribes the fundamentals of unity of action, foreshadowing and my term unity of rule in video game storytelling.
Scriptwriting for GamesP-Paths writing AssignmentSpring 2006PDFParrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching.
Group Assignment: Due 5/15/06Spring 2006PDFTreasure Hunt assignment due on 5/15/06. Everyone must complete it as a group.
Animation Study ResourcesSpring 2006HTMLMaterial about animation history and process.
Survey of Media Art and DesignFinal Study Help: DesignSurvey of Media Art and DesignSpring 2006PDFFinal Study Slides on Design
Scriptwriting for GamesMax Payne TranscriptSpring 2008PDFA transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesInteresting Game Concepts and StoriesSpring 2008HTMLInformation about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtSummer 2003HTMLPDFArt Terminology: History
Survey of Design andGraphic Design: HistorySurvey of Design andSummer 2003HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtSummer 2003HTMLA fwe interesting links related to the video game history class.
Introduction to the World Wide WebThe story of Phil Katz, PKZip inventor.Introduction to the World Wide WebSummer 2003HTMLAn article archive describing the sad, short life of the man who invented PKZip. PKZip was the first file compression tool widely used by Intranet travelers.
Scriptwriting for GamesInteractive Storytelling Part IScriptwriting and Storytelling for GamesSummer 2004PDFExcerpts from the IDGA?s overview of storytelling in games.
Scriptwriting for GamesInteractive Storytelling Part 2Scriptwriting and Storytelling for GamesSummer 2004PDFExcerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story.
Scriptwriting for GamesPlot Step Plan 2Summer 2004PDFSample plot outline for Political Lovers. This plot outline is copied from a famous history.
Survey of Design andGraphic Design: HistorySurvey of Design andSummer 2004HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtSummer 2004HTMLA fwe interesting links related to the video game history class.
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtSummer 2004HTMLPDFArt Terminology: History
Scriptwriting for GamesInteractive Storytelling Part IScriptwriting for GamesSummer 2005PDFExcerpts from the IDGA?s overview of storytelling in games.
Scriptwriting for GamesFundementals of PlotSummer 2006PDFA 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery.
Scriptwriting for GamesMax Payne TranscriptSummer 2006PDFA transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesFoundations of Interactive StorytellingSummer 2006PDFRequired reading: Intro to Game Story Basics
Scriptwriting for GamesNovel Game Stories and ConceptsSummer 2006HTMLInformation about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.
Scriptwriting for GamesCase Study: Game Hall of ShameSummer 2006PDFThese games recived poor reviews for story-related problems.
Scriptwriting for GamesMajor Game CharactersSummer 2006HTMLA list and description of a few major game characters. These PCs have been important in recent storytelling for games.
Scriptwriting for GamesTips for Writing Good DialogueSummer 2006PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling
Scriptwriting for GamesInteractive Storytelling Part ISummer 2006PDFExcerpts from the IDGA?s overview of storytelling in games. This is part 1 of 2, describing linear and branched structures.
Scriptwriting for GamesInteractive Storytelling Part 2Summer 2006PDFAn outline of the basic storytelling structures for advanced techniques.
Scriptwriting for GamesStory for Games: LevelsSummer 2006PDFA brief overview of the basics of story in levels and chapters in games.
Scriptwriting for GamesP-Paths writing Assignment-HomeworkSummer 2006PDFParrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching.
Scriptwriting for GamesObject Oriented Story AssignmentSummer 2006PDFAn activity to help you create a non-linear, modular story structure for a game.
Scriptwriting for GamesGame Storyboard SheetSummer 2006PDFBlank sheet for each panel of your cinematic sequence storyboard
Scriptwriting for GamesStoryboard LinksSummer 2006HTMLLinks to game storyboards and reading about creating storyboards
Scriptwriting for GamesMax Payne TranscriptSummer 2007PDFA transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesNovel Game Stories and ConceptsSummer 2007HTMLInformation about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.
Scriptwriting for GamesFoundations of Interactive Storytelling (optional)Summer 2007PDFSuggested, but not required, reading about the task of writing for games.
Scriptwriting for GamesPlot Structure OverviewSummer 2007PDFA 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery.
Scriptwriting for GamesInteractive Storytelling Part ISummer 2007PDFExcerpts from the IDGA?s overview of storytelling in games. This document describes advanced topics in game event structure.
Scriptwriting for GamesGame Storyboard SheetSummer 2007PDFBlank sheet for each panel of your cinematic sequence storyboard
Scriptwriting for GamesStoryboard LinksSummer 2007HTMLLinks to game storyboards and reading about creating storyboards
Scriptwriting for GamesMajor Game CharactersSummer 2007HTMLA list and description of a few major game characters. These PCs have been important in recent storytelling for games.
Scriptwriting for GamesTips for Writing Good DialogueSummer 2007PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling
Scriptwriting for GamesIn-Game Dialogue TemplateSummer 2007PDFA template for creating in-game dialogue d for non-lienar story. (Excel spreadsheet)
Scriptwriting for GamesLevels and Story OverviewSummer 2007PDFA quick introduction to writing story based levels using interactive structure.
Introduction to Game DevelopmentWeek 1 Top 10sSummer 2008HTMLWeek 1 Top 10s list includes information to help you with the history of video games. Learn about the 10 most important games, top 10 ads, etc.
Introduction to Game DevelopmentWeek 2 Top 10: Best and Worst GamesIntroduction to Game DevelopmentSummer 2008HTMLTo continue our history, some information about the best and the worst games and consoles.
Introduction to Game DevelopmentInteresting Game StoriesIntroduction for Game DevelopmentSummer 2008HTMLA summary and media from a few games that are noteworthy for storyelling. This is the same list I give my scriptwriting for games students.
Survey of Design and Media ArtArt Terminology: HistorySurvey of Design and Media ArtWinter 2004HTMLPDFArt Terminology: History
Survey of Design andGraphic Design: HistorySurvey of Design andWinter 2004HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Survey of Design and Media ArtVideo Game Additional InfoSurvey of Design and Media ArtWinter 2004HTMLA fwe interesting links related to the video game history class.
Survey of Design andGraphic Design: HistorySurvey of Design andWinter 2005HTMLTrasncript of in-class presentation on the histroy of graphic design. Powerpoint presentation available for students with excused absence.
Scriptwriting for GamesMax Payne TranscriptWinter 2006PDFA transcript of Max Payne's opening cinematic: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesTips for Writing Good DialogueWinter 2006PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling.
Scriptwriting for GamesFundementals of PlotWinter 2006PDFA 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery.
Scriptwriting for GamesGame Writer Plot Concepts and TermsWinter 2006PDFDescribes the fundamentals of unity of action, foreshadowing and my term unity of rule in video game storytelling.
Scriptwriting for GamesObject Oriented Story AssignmentWinter 2006PDFAn activity to help you create a non-linear, modular story structure for a game.
Scriptwriting for GamesP-Paths writing AssignmentWinter 2006PDFParrallel paths writing assignment. Step-by-step instructions for writing a non-linear, divergent path story with efficient branching.
Scriptwriting for GamesGame Story SheetWinter 2006PDFBlank sheet for each panel of your cinematic sequence storyboard
Scriptwriting for GamesStorbyoard LinksScriptwriting for GamesWinter 2006HTMLLinks to game storyboards and reading about creating storyboards
Scriptwriting for GamesFundementals of PlotWinter 2007PDFA 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery.
Scriptwriting for GamesStory for Games: LevelsWinter 2007PDFA brief overview of the basics of story in levels and chapters in games.
Scriptwriting for GamesMajor Game CharactersWinter 2007HTMLA list and description of a few major game characters. These PCs have been important in recent storytelling for games.
Scriptwriting for GamesMax Payne TranscriptWinter 2007PDFA transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesObject Oriented Story AssignmentWinter 2007PDFAn activity to help you create a non-linear, modular story structure for a game.
Scriptwriting for GamesInteractive Storytelling Part 2Winter 2007PDFAn outline of the basic storytelling structures for advanced techniques.
Scriptwriting for GamesGame Storyboard SheetWinter 2007PDFBlank sheet for each panel of your cinematic sequence storyboard
Scriptwriting for GamesInteractive Storytelling Part IWinter 2007PDFExcerpts from the IDGA?s overview of storytelling in games. This is part 1 of 2, describing linear and branched structures.
Scriptwriting for GamesNovel Game Stories and ConceptsWinter 2007HTMLInformation about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.
Scriptwriting for GamesStoryboard LinksWinter 2007HTMLLinks to game storyboards and reading about creating storyboards
Scriptwriting for GamesFoundations of Interactive StorytellingWinter 2007PDFRequired reading: Intro to Game Story Basics
Scriptwriting for GamesCase Study: Game Hall of ShameWinter 2007PDFThese games recived poor reviews for story-related problems.
Scriptwriting for GamesTips for Writing Good DialogueWinter 2007PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling
Scriptwriting for GamesMax Payne TranscriptWinter 2008PDFA transcript of Max Payne's opening cinematic and game play: defines PC character and emotion, sets up situation, and tells a complete story.
Scriptwriting for GamesInteresting Game Concepts and StoriesWinter 2008HTMLInformation about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.
Scriptwriting for GamesFoundations of Interactive Storytelling (optional)Winter 2008PDFSuggested, but not required, reading about the task of writing for games.
Scriptwriting for GamesPlot Structure OverviewWinter 2008PDFA 2-page outline of the fundementals of plot as they apply to linear storytelling. Describes three-act structure, unity ot action, and mystery.
Scriptwriting for GamesInteractive Storytelling Part I (Optional)Winter 2008PDFOptional excerpt from the IDGA?s overview of storytelling in games. This document describes advanced topics in game event structure. It is an older document, but the content remains useful.
Scriptwriting for GamesGame Storyboard SheetWinter 2008PDFBlank sheet for panels of your cinematic sequence storyboard.
Scriptwriting for GamesStoryboard LinksWinter 2008HTMLLinks to game storyboards and reading about creating storyboards.
Scriptwriting for GamesCharacter: Major Game SummariesWinter 2008PDFA list and description of a few major game characters. These PCs have been important in recent storytelling for games.
Scriptwriting for GamesGame Storyboard SheetWinter 2008PDFA blank sheet for storyboarding. Please divide into panels.
Scriptwriting for GamesMajor Game CharactersWinter 2008HTMLA list and description of a few major game characters. These PCs have been important in recent storytelling for games.
Scriptwriting for GamesStoryboard LinksWinter 2008HTMLLinks to storyboards on the internet. Use as reference for your in-class work.
Scriptwriting for GamesTips for Writing Good DialogueWinter 2008PDFTips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling
Scriptwriting for GamesIn-Game Dialogue TemplateWinter 2008PDFA template for creating in-game dialogue d for non-lienar story. (Excel spreadsheet)
Scriptwriting for GamesLevels and Story OverviewWinter 2008PDFA quick introduction to writing story based levels using interactive structure.
Found 140 related documents