|Scriptwriting for Games|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Cinematic Vocabulary||A list of standard terms for cinematic sequences / cut scenes / obligatory cuts in games.||6|
|Zombie Master Step Plan||A simplified step plan for a fictitious game.||1|
|Character sketch example||Character sketch homework example: Max Payne||3|
|Interactive Storytelling Part 2||Excerpts from the IDGA?s overview of storytelling in games. Part two covers parrallel paths, threaded and object oriented story.||4|
|Final Project Guidelines||Final Project Guidelines||9|
|Scriptwriting and Storytelling for Games Syllabus||GAD116 Scriptwriting and Storytelling for Games Syllabus||0||HTML|
|What is a Game Writer?||IGDA provided description of the game writer's craft.||1|
|Foundations of Interactive Storytelling||IGDA provided fundamentals of interactive storytelling (part 1)||1|
|Game Characters||Sample Character Sketches and Concept Art||3||HTML|
|Plot Step Plan 1||Sample plot outline for Archibald. Archibald is a copy of a very famous theatrical work.||5|
|Plot Step Plan 2||Sample plot outline for Political Lovers. This plot outline is copied from a famous history.||5|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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