Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Cinematics and Scary Moments||A collection of game trailers and cinematics to inspire. I also included a few scary moments in film.||10||HTML|
|Pitch Questions||A couple of questions to ask and answer when evaluating your game pitch.||1||HTML|
|Game Competitions||A few game competitions to consider. One is run by AI.||10||HTML|
|Game Demo Software||A few ideas for environments that are demo friendly for non-programmers.||2||HTML|
|Toys||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Game Presentations||A set of video links to help prepare for your game presentation.||7||HTML|
|Tutorials: Unreal and SourceBased||Based on class interest, I have placed a few tutorials for the game engines selected.||3||HTML|
|Syllabus: Prototyping for Games||Course requirements, policy and schedule||0|
|Rapid Game Development Demo||Demonstrations of 3 popular RAD game development applications||3||HTML|
|Concept Art Examples||Examples of quality concept art for several games by practicing game artists.||2||HTML|
|Project Management Tips||Game prototype technical management tips.||3||HTML|
|Game QA||Game QA reading, video and jobs.||9||HTML|
|Game Design Document Samples||GDD for two commercially produced games. Use these as a guide for what you will present at the start of week 4.||2||HTML|
|Art Pipeline||Information about art pipelines and games||7||HTML|
|Week 1 Reading||Introductory articles about the practical value of prototyping and how to get through a rapid prototype successfully.||1||HTML|
|Week 2 Reading||Paper prototypes: the low cost solution for design testing.||2||HTML|
|Game Statistics||Quality game statistics, these are useful in determining your games potential success and reporting its potential in your GDD.||2||HTML|
|Playable Demo and Prototype Samples||Samples of prototypes and playable demos at various stages and quality. Includes student work from AI.||1||HTML|
|Week 3 Reading||Selected reading on gameplay design and interface.||3||HTML|
|Digital Art Conversion Links||Some additional ways to convert your hand work into digital work.||2||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
Please notify Lindsay
Grace if you believe there is a problem with intellectual property on
Please provide credit to the author when linking or using these materials.
Becuase this site links to externally hosted documents, some links may be broken.
For information about the Illinois Institute of Art, Chicago please visit their website at http://www.artinstitutes.edu/chicago/
Although Lindsay Grace works for the Illinois Institute of Art / EDMC this site is not an officially sanctioned publication of the Illinois Institute of Art. The views, comments and content provided on this page are not necessarily those of the college.