Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Art Pipeline||Information about art pipelines and games||7||HTML|
|Cinematics and Scary Moments||A collection of game trailers and cinematics to inspire. I also included a few scary moments in film.||10||HTML|
|Concept Art Examples||Examples of quality concept art for several games by practicing game artists.||2||HTML|
|Digital Art Conversion Links||Some additional ways to convert your hand work into digital work.||2||HTML|
|Game Competitions||A few game competitions to consider. One is run by AI.||10||HTML|
|Game Demo Software||A few ideas for environments that are demo friendly for non-programmers.||2||HTML|
|Game Design Document Samples||GDD for two commercially produced games. Use these as a guide for what you will present at the start of week 4.||2||HTML|
|Game Presentations||A set of video links to help prepare for your game presentation.||7||HTML|
|Game QA||Game QA reading, video and jobs.||9||HTML|
|Game Statistics||Quality game statistics, these are useful in determining your games potential success and reporting its potential in your GDD.||2||HTML|
|Pitch Questions||A couple of questions to ask and answer when evaluating your game pitch.||1||HTML|
|Playable Demo and Prototype Samples||Samples of prototypes and playable demos at various stages and quality. Includes student work from AI.||1||HTML|
|Project Management Tips||Game prototype technical management tips.||3||HTML|
|Rapid Game Development Demo||Demonstrations of 3 popular RAD game development applications||3||HTML|
|Syllabus: Prototyping for Games||Course requirements, policy and schedule||0|
|Toys||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Tutorials: Unreal and SourceBased||Based on class interest, I have placed a few tutorials for the game engines selected.||3||HTML|
|Week 1 Reading||Introductory articles about the practical value of prototyping and how to get through a rapid prototype successfully.||1||HTML|
|Week 2 Reading||Paper prototypes: the low cost solution for design testing.||2||HTML|
|Week 3 Reading||Selected reading on gameplay design and interface.||3||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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