|Scriptwriting for Games|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Action System List||t is common in games for the PC to indicate action with a list of canned responses. These responses help the player understand what they have chosen and add realism to game play. These lists are very easy to construct.||4|
|Character Arc Worksheet||A quick tool for helping you stay on track when developing characters for your game.||3|
|Character Diamond Generator||Using Freeman's concept of a character diamond, this page helps you create a diamond for a character.||3||HTML|
|Common writing errors explained||A list of common writing errrors at the college level. This is based on research at the University of Maine.||2|
|Dialogue Systems: Linear Conversation Example||Linear conversation is one of the simplest dialogue systems used in games. It is an old approach. Review this example from my Zombie Master case-study game.||4|
|Game Concept Review Sheet||Game Concept review sheet for evaluating student game concepts in class. To be completed by each team, for each student game concept||3|
|Game Team Outline||Information about the final project teams||0|
|Games to Play List||A suggested list of games to play. These games will be discussed in class.||2||HTML|
|Grading Criteria||A short description of the grading criteria for our class. You should only worry about the A :)||1|
|Hall of Shame Links||Links to videos for the Hall of Shame Case Studies (bad games)||2||HTML|
|How to Polish those Great Ideas||A simple plan for proofreading your work before review. Following these steps will greatly improve your writing mechanics.||2|
|Interesting Games||Games you may find interesting||1||HTML|
|Major Game Characters||A list and description of a few major game characters. These PCs have been important in recent storytelling for games.||4||HTML|
|Non-Linear Dialogue Sample||This is an example of non-linear dialogue. It is a hybrid of the action dialogue and dialogue menu systems described in class. It uses the Zombie Master in-class case study.||4|
|Novel Game Stories and Concepts||Information about games that have received strong praise or criticism for their atypical approach to game storytelling or story concept.||2||HTML|
|Sample character profile||Character sketch example: Max Payne||3|
|Sample Synopsis||A sample synopsis as assigned||3||HTML|
|Springboard sample||A sample of a springboard, premise, context (as assigned) see next link for sample synopsis||3||HTML|
|Syllabus 2006: Scriptwriting for Games||Outline of requirements, grading policy, schedule, assignments, etc.||0|
|Tips for Writing Good Dialogue||Tips for writing good linear dialogue, which can also apply to non-linear and emergent storytelling||4|
|What is a Game Writer||An overview of the scriptwriter?s role and responsibility in video games. This is an excerpt from a larger document created by the IGDA Game Writers SIG.||1||HTML|
|Writing Mechanics Links for Games||Links and information that can help new game writers.||2||HTML|
|Zombie Master Step Plan||A simplified step plan for a game.||1|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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