Game Prototyping | ||
Instructor:
Lindsay Grace |
Document Name | Description | Week | Printer Friendly | ||||||
Syllabus | Course Schedule, requirements and evaluation | 0 | |||||||
Week 1 Reading | Introductory articles about the practical value of prototyping and how to get through a rapid prototype successfully. | 1 | HTML | ||||||
Playable Demo and Prototype Samples | Samples of prototypes and playable demos at various stages and quality. Includes student work from AI. | 1 | HTML | ||||||
Get Your Pitch Together | A couple of thoughts and resources about deriving a good game concept selling that idea to other people. | 1 | HTML | ||||||
Game Design Basics | Some thoughts and reading about how to design new video games. | 1 | HTML | ||||||
Week 2 Reading | Paper prototypes: the low cost solution for design testing. You will be creating and testing your paper games in class. | 2 | HTML | ||||||
Paper Prototypes | Game Paper Prototypes and Pictures | 2 | HTML | ||||||
IGDA Meeting Announcement | IGDA Chicago is offering a State of Industry discussion on Monday, October 10th | 2 | HTML | ||||||
Draft Prototype Software | Tools for building your idea in a few minutes. | 3 | HTML | ||||||
Draft Prototype Software | Tools for building your idea in a few minutes. | 3 | HTML | ||||||
Week 3 Reading | A reintroduction to the content of a game design document. Includes templates and reading about game documentation. Suggested for all producers, art directors and programmers on your team. A flashback from GAD120 and GAD116 :) | 3 | HTML | ||||||
Game Statistics and Market Info | Your game must sell - research games like it, find out if you are entering a bloated market, etc. | 5 | HTML | ||||||
Re-intro to the GDD | A reintroduction to the content of a game design document. Includes templates and reading about game documentation. Suggested for all producers, art directors and techs on your team. | 5 | HTML | ||||||
Week 5: Teams | Map of What to Come: Team Roles and Responsibilities. Includes this weeks reading (quiz?) | 5 | HTML | ||||||
Week 5: Building Tools | Information about Tech and Art Pipelien to start you on your way to building your game | 5 | HTML | ||||||
Media Design Document (MDD) | Information about authoring your Media Design Document. This is part of the in-class overview of the media design document and it serves as your reading for Tuesday night. | 6 | HTML | ||||||
Weekly Delta Form | Individual weekly delta forms to be completed before class and archived. | 6 | |||||||
Torque Resources | A few resources to help you in authoring your TGB and TGE games. | 7 | HTML |
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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