Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Media Design Document Information (MDD)||Information about authoring your Media Design Document. This is part of the in-class overview of the media design document and it serves as your reading for Tuesday night.||6||HTML|
|Playable Demo and Prototype Samples||Samples of prototypes and playable demos at various stages and quality. Includes student work from AI.||1||HTML|
|Upcoming Game Contests||3 Upcoming game contests for you to consider.||5||HTML|
|Get Your Pitch Together||A couple of thoughts and resources about deriving a good game concept selling that idea to other people.||1||HTML|
|Week 3 Reading||A reintroduction to the content of a game design document. Includes templates and reading about game documentation. Suggested for all producers, art directors and programmers on your team. A flashback from GAD120 and GAD116 :)||HTML|
|Game Presentations||A set of video links to help prepare for your game presentation.||9||HTML|
|Platinum Arts Sandbox||Another, free, prototype tool you may want to consider.||4||HTML|
|Students Samples and Class Overview||Examples of students work and an overview of the first few weeks of class.||1||HTML|
|Paper Prototypes||Game Paper Prototypes and Pictures||2||HTML|
|Winter 2009 Paper Prototypes||Game Paper Prototypes and Pictures from Winter 2009||3||HTML|
|Game Design Document Samples||Here is a range of GDD samples.||3||HTML|
|Weekly Delta Form||Individual weekly delta forms to be completed before class and archived.||6|
|Game Jam Info||Info about the Chicago Game Jam, Gobal Game Jam||0||HTML|
|Week 1 Reading||Introductory articles about the practical value of prototyping and how to get through a rapid prototype successfully.||1||HTML|
|Week 2 Reading: Paper||Paper prototypes: the low cost solution for design testing. You will be creating and testing your paper games in class.||2||HTML|
|Final Evaluation Form||Please complete this for our 1 on 1 conference||9|
|GAD420 Syllabus Winter 2009||Prototyping course schedule and grading criteria|
|Game Interface||Some links related to game interfaces||3||HTML|
|Game Art Reading (optional)||Some optional reading about game aesthetics and design||8||HTML|
|Game Design Basics||Some thoughts and reading about how to design new video games. Rollings and Adams, Crawford, the usuals :)||1||HTML|
|Draft Prototype Software||Tools for building your idea in a few minutes.||3||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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