|Programming for the Artist|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Programmed Graphics: Procedural Animation||An introduction to procedural animation, including resources for demonstrating and developing emergent behavior, particle systems, et al.||9||HTML|
|Assignment Samples||Sample Assignments to use as reference when completing your work.||1||HTML|
|Game Competitions Links||A few links to some game competitions. It may be worthwhile to submit your games when they are refined. Remember these are student level games.||2||HTML|
|Toys: The Basis for Gameplay Concepts||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Work Week Prep||A few tips before you embark on the final sprint to create your game this quarter.||6||HTML|
|BlitzBasic Games||A list of games made with BlitzBasic||2||HTML|
|Programming Video||A video of a lecture on programming that you may want to watch as a study tool.||3||HTML|
|Sample Game Code Diagram||Additional sample game code diagrams to help with your homework.||3||HTML|
|Game Development Engine Comparison List||Although there are are hundreds of game engines available, this list contains some programming environments which are suitable for first time students to learn in 8 weeks.||1||HTML|
|Programmed Graphics: Fractals||An introduction to fractals as programmed in computer graphics.||9||HTML|
|Mel Introduction||An introduction to the syntax and uses of MEL script, I wrote for your class.||8|
|Week 1 Reading||Game programming required reading for week1||1||HTML|
|Maya Embedded Language Links (MELL)||Links, resources and everything you will need to get through week 1 of MEL scripting. There's even some funny reading.||8||HTML|
|Game Environment Evaluation Questions||Questions to ask when evaluating any game development technology.||1||HTML|
|AI-Chicago Student Game Samples||Screenshots and videos of games created by students in previous Programming for the Artist classes.||1||HTML|
|Syllabus: Spring 2009||Spring 2009 Programming for the Artist Syllabus||0|
|BlitzBasic Resources and Reading||The references and resources you will need to succeed in this course. Please use these resources to supplement your understanding of our weekly programming topics in Blitz3d, or to support the reading in book.||1||HTML|
|Blitz3D Libraries||Tools for polishing your game and improving the game experience||6||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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Although Lindsay Grace works for the Illinois Institute of Art / EDMC this site is not an officially sanctioned publication of the Illinois Institute of Art. The views, comments and content provided on this page are not necessarily those of the college.