|Programming for the Artist|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Pitch Questions||A couple of questions to ask and answer when evaluating your game pitch. You must pitch your idea for a game by week 2 of class. Please consider original gameplay mechanics.||1||HTML|
|MEL Introductory Primer||A document outlining the syntax rules and basic techniques for Maya's Embedded Language script.||8|
|Toys: The Basis for Gameplay Concepts||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Sample Game Code Diagram||Additional sample game code diagrams.||3||HTML|
|Game Development Engine Comparison List||Although there are are hundreds of game engines available, this list contains some programming environments which are suitable for first time students to learn in 8 weeks.||1||HTML|
|Programmed Graphics: Fractals||An introduction to fractals as programmed computer graphics.||9||HTML|
|MEL Concepts Introduction||An introduction to MEL sripting and a website containing MEL scripts.||8||HTML|
|Procedural Animation||An introduction to procedural animation||9||HTML|
|Postmortem 2: Small Arms||Case #2 in our series: A nice, simple post mortem from 2 a developer team. They discuss their experiences in developing from nothing to E3.||2||HTML|
|Week 1 Reading||Game programming required reading for week1||1||HTML|
|Game Environment Evaluation Questions||Questions to ask when evaluating any game development technology.||1||HTML|
|Assignment Samples||Sample Assignments to use as reference when completing your work.||1||HTML|
|AI-Chicago Student Game Samples||Screenshots and videos of games created by students in previous Programming for the Artist classes.||1||HTML|
|Postmortem 1||The first of a series of articles and videos I will provide you. Each postmortem will help you to understand aspects of small-team game programming and design.||2||HTML|
|BlitzBasic Resources and Reading||The references and resources you will need to succeed in this course. Please use these resources to supplement your understanding of our weekly programming topics in Blitz3d.||1||HTML|
|MEL Interface Help||Tutorials for MEL Interface creation||9||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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