Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|Art Pipeline||Information about art pipelines and games||5||HTML|
|Concept Art Examples||Examples of quality concept art for several games by practicing game artists.||2||HTML|
|Concept Review||I did some research for games related to your proposed concepts. Please review them for in-class discussion.||3||HTML|
|Digital Art Conversion Links||Some additional ways to convert your hand work into digital work.||2||HTML|
|Enginge Tutorials||A few hand-picked web-tutorials to start you off on your journey with Unreal 3 et al.||4||HTML|
|Game Demo Software||A few ideas for environments that are demo friendly for non-programmers.||3||HTML|
|Game Design Document Samples||GDD for two commercially produced games. Use these as a guide for what you will present at the start of week 4.||2||HTML|
|Game Interface Samples||A collection of videos for in-class discussion of game interface design. Feel free to review these after you have completed reading on interface design. Your GDD must include documentation on the UI of your game.||3||HTML|
|Game Statistics||Quality game statistics, these are useful in determining your games potential success and reporting its potential in your GDD.||2||HTML|
|Pitch Questions||A couple of questions to ask and answer when evaluating your game pitch.||1||HTML|
|Playable Demo and Prototype Samples||Samples of prototypes and playable demos at various stages and quality. Includes student work from AI.||1||HTML|
|RAD Tools||Rapid Application Development tools help developers create prototypes faster. They shorten the development cycle oby simplifying the tech. Here are a few samples for you to consider. Please refer to in-class discussion as well.||3||HTML|
|Re-Intro to the GDD||A reintroduction to the content of a game design document. Includes templates and reading about game documentation. Suggested for all producers, art directors and programmers on your team.||2||HTML|
|Syllabus Winter 2008||Course requirements, grades, et al.||0|
|Toys||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Week 1 Reading||Introductory articles about the practical value of prototyping and how to get through a rapid prototype successfully.||1||HTML|
|Week 2 Reading||Paper prototypes: the low cost solution for design testing.||2||HTML|
|Week 3 Reading||Selected reading on gameplay design and interface.[required reading]||3||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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