|Programming for the Artist|
Instructor: Lindsay Grace
|Document Name||Description||Week||Printer Friendly|
|AI-Chicago Student Game Samples||Screenshots and videos of games created by students in previous Programming for the Artist classes.||1||HTML|
|Assignment Samples||Sample Assignments to use as reference when completing your work.||1||HTML|
|BlitzBasic Resources and Reading||The references and resources you will need to succeed in this course. Please use these resources to supplement your understanding of our weekly programming topics in Blitz3d.||1||HTML|
|Game Development Engine Comparison List||Although there are are hundreds of game engines available, this list contains some programming environments which are suitable for first time students to learn in 8 weeks.||1||HTML|
|Game Environment Evaluation Questions||Questions to ask when evaluating any game development technology.||1||HTML|
|MEL Concepts Introduction||An introduction to MEL sripting and a website containing MEL scripts.||8||HTML|
|MEL Interface Help||Tutorials for MEL Interface creation||9||HTML|
|MEL Introductory Primer||A document outlining the syntax rules and basic techniques for Maya's Embedded Language script.||8|
|Pitch Questions||A couple of questions to ask and answer when evaluating your game pitch. You must pitch your idea for a game by week 2 of class. Please consider original gameplay mechanics.||1||HTML|
|Postmortem 1||The first of a series of articles and videos I will provide you. Each postmortem will help you to understand aspects of small-team game programming and design.||2||HTML|
|Postmortem 2: Small Arms||Case #2 in our series: A nice, simple post mortem from 2 a developer team. They discuss their experiences in developing from nothing to E3.||2||HTML|
|Procedural Animation||An introduction to procedural animation||9||HTML|
|Programmed Graphics: Fractals||An introduction to fractals as programmed computer graphics.||9||HTML|
|Sample Game Code Diagram||Additional sample game code diagrams.||3||HTML|
|Toys: The Basis for Gameplay Concepts||A few sample toys and games to help you get creative. Play and think about game design potential.||1||HTML|
|Week 1 Reading||Game programming required reading for week1||1||HTML|
This document is an archive of resources provided by Lindsay Grace, Associate Professor of Game Design and Web Design at the Illinois Institute of Art, Chicago. The resources provided here concern undergraduate level instruction in art and design for the commercial arts. This includes video game art and design, web design, film making, and commercial writing. These resources are to be used by students of the Art and Design college. The use of materials not written by Lindsay Grace, if any, are provided within the definition of Unites States of America "fair use laws." Any third party content is provided with the understanding that it meets all local, state, and federal copyright restrictions.
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For information about the Illinois Institute of Art, Chicago please visit their website at http://www.artinstitutes.edu/chicago/
Although Lindsay Grace works for the Illinois Institute of Art / EDMC this site is not an officially sanctioned publication of the Illinois Institute of Art. The views, comments and content provided on this page are not necessarily those of the college.