|Introduction to Game Development|
|Instructor: Lindsay Grace|
A Little Motivation:
As you make the push forward to developing your game concept into a full fledged game design document, you might find it useful to learn what other successful people have learned. As you begin your classes in the Game Art Major, these tips are great for getting the most out of your experience here.
This is also a god example of a lean, mean presentation style that engages your audience. Whether interview, or game pitch, you will find yourself selling often. Use similar approaches in the presentation of your ideas, as you would in the presentation of a game. Know your audience, use the old tell 'em what you're going tell 'em, tell 'em, and tell 'em what you told them technique mentioned in class. You will make a few more presentations in class, and you will make hundreds more in your lifetime. School is a good place to practice and experiment, as the cost for mistakes is much lower here than it will be in your professional career.
To help you prepare for your concept art stage (aka the homework), you may want to look at a few of the following resources for aspiring video game artists:
Provided by Lindsay Grace for students of the Illinois Institute of Art, Chicago. These documents may be used by others when properly credited. Please email lgrace at aii edu for more information.