Your reading for this course will vary weekly. The reading assignments listed in the syllabus are a basic guide to what I expect we will review for class. However, I’d like to direct the reading toward student interest. Please expect some changes as the semester progresses. The reading list and links listed here are the basic reading for each week. They are your course packet.
Please remember that you will also be required to play a game or two each week. Allow plenty of time for installation, and minimize your workload by sharing the burden of game setups among others in the class. As long as everyone plays, I’m happier if you meet up spend an hour playing games as part of a “study group.”
This page may be refreshed as the course continues.
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Due |
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Aug. 24th |
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Homo Ludens: In class handout or Google Books (some pages missing) The Art of Game Design, Eric Zimmerman - Complete book download |
Sept. 31st |
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The Art of Game Design, Eric Zimmerman Watch history of video games |
Sept. 7th |
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The Art of Game Design, Eric Zimmerman Meaningful Play: In class handout from Rules of Play or Google Books |
Sept. 14th |
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Rollings and Adams on Gameplay: in class handout or Chapter 7 download. |
Sept. 21st |
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Sept. 28th |
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Rollings and Adams, Fundementals of Game Design: in class handout or Chapter 2 download |
Oct. 5th |
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Selected chapters provided in class or preview Creating Emotions in Games on Google |
Oct. 12th |
No reading – work on your paper prototype |
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Oct. 19th |
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Oct 26th |
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In class handout |
Nov 2nd |
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Nov 9th |
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How to Prototype a Game in Under 7 days on Gamasutra Other reading as in class handouts. |
Nov 16th |
“Delta”
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Nov 23rd |
Thanksgiving Break |
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Nov 30th |
“Delta” |
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Dec 7th |
Due 5 Minute (max) Game Demo |
In class |
Dec 14th |
Final game due at exam period– feel free to hand them in earlier |
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